This is made better or worse by the secondary challenges, which are the weather conditions that are established at the start of each journey. Any kind of movement across the map requires food to be used and if the player runs out of food, every step causes damage unless more food can be purchased. Sea Horizon does add some challenges to navigation that work to varying degrees.The first and main mechanic is also the most annoying, which is the hunger system. Engaging in all of these is a risk/reward decision, as players may be gifted strong abilities and items like enchanted armor and weapons, or they will be given negative status affects that are difficult to remove. As players navigate the hexagons, they will reveal fights, treasures, blessings, and the occasional merchant. The map areas are small, and each journey is comprised of about three to four areas. The map is made of individual hexagons and the player is represented as a miniature. Once in the world, it's clear that this game is heavily influenced by board games and TTRPGs.
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